@minecraft/server / WorldBeforeEvents
Class: WorldBeforeEvents ​
Defined in: @minecraft/server/index.d.ts:22218
A set of events that fire before an actual action occurs. In most cases, you can potentially cancel or modify the impending event. Note that in before events any APIs that modify gameplay state will not function and will throw an error. (e.g., dimension.spawnEntity)
Properties ​
effectAdd ​
readonlyeffectAdd:EffectAddBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22228
Remarks ​
This event is triggered after an event has been added to an entity.
This property can be read in early-execution mode.
entityHeal ​
readonlyentityHeal:EntityHealBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22234
Remarks ​
This property can be read in early-execution mode.
entityHurt ​
readonlyentityHurt:EntityHurtBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22240
Remarks ​
This property can be read in early-execution mode.
entityItemPickup ​
readonlyentityItemPickup:EntityItemPickupBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22248
Remarks ​
This event fires before an entity picks up an item.
This property can be read in early-execution mode.
entityRemove ​
readonlyentityRemove:EntityRemoveBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22257
Remarks ​
Fires before an entity is removed from the world (for example, unloaded or removed after being killed.)
This property can be read in early-execution mode.
explosion ​
readonlyexplosion:ExplosionBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22265
Remarks ​
This event is fired after an explosion occurs.
This property can be read in early-execution mode.
itemUse ​
readonlyitemUse:ItemUseBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22274
Remarks ​
This event fires when an item is successfully used by a player.
This property can be read in early-execution mode.
playerBreakBlock ​
readonlyplayerBreakBlock:PlayerBreakBlockBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22282
Remarks ​
This event fires before a block is broken by a player.
This property can be read in early-execution mode.
playerGameModeChange ​
readonlyplayerGameModeChange:PlayerGameModeChangeBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22288
Remarks ​
This property can be read in early-execution mode.
playerInteractWithBlock ​
readonlyplayerInteractWithBlock:PlayerInteractWithBlockBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22296
Remarks ​
Fires before a player interacts with a block.
This property can be read in early-execution mode.
playerInteractWithEntity ​
readonlyplayerInteractWithEntity:PlayerInteractWithEntityBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22304
Remarks ​
Fires before a player interacts with an entity.
This property can be read in early-execution mode.
playerLeave ​
readonlyplayerLeave:PlayerLeaveBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22312
Remarks ​
Fires when a player leaves the game.
This property can be read in early-execution mode.
weatherChange ​
readonlyweatherChange:WeatherChangeBeforeEventSignal
Defined in: @minecraft/server/index.d.ts:22318
Remarks ​
This property can be read in early-execution mode.