@minecraft/server / LootPoolTiers
Class: LootPoolTiers ​
Defined in: @minecraft/server/index.d.ts:15869
Represents the values which determine loot drops in a tiered loot pool. Potential drops from tiered loot pools are ordered, and chosen via logic controlled by the values in this object.
Properties ​
bonusChance ​
readonlybonusChance:number
Defined in: @minecraft/server/index.d.ts:15877
Remarks ​
The chance for each bonus roll attempt to upgrade the tier of the dropped item.
bonusRolls ​
readonlybonusRolls:number
Defined in: @minecraft/server/index.d.ts:15885
Remarks ​
The number of attempts for the loot drop to upgrade its tier, thereby incrementing its position in the loot pool entry array, resulting in a higher tier drop.
initialRange ​
readonlyinitialRange:number
Defined in: @minecraft/server/index.d.ts:15895
Remarks ​
Represents the upper bound for the starting point in determining which tier of loot to drop. The lower bound is always 1. For example, a value of 3 would result in the tier drop logic starting at a randomly selected position in the loot pool entry array between 1 and 3.