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@minecraft/server


@minecraft/server / EntityDieAfterEventSignal

Class: EntityDieAfterEventSignal ​

Defined in: @minecraft/server/index.d.ts:10137

Supports registering for an event that fires after an entity has died.

Methods ​

subscribe() ​

subscribe(callback, options?): (arg0) => void

Defined in: @minecraft/server/index.d.ts:10156

Parameters ​

callback ​

(arg0) => void

Function to call when an entity dies.

options? ​

EntityEventOptions

Additional filtering options for when the subscription fires.

Returns ​

Returns the closure that can be used in future downstream calls to unsubscribe.

(arg0) => void

Remarks ​

Subscribes to an event that fires when an entity dies.

This function can't be called in restricted-execution mode.

This function can be called in early-execution mode.


unsubscribe() ​

unsubscribe(callback): void

Defined in: @minecraft/server/index.d.ts:10170

Parameters ​

callback ​

(arg0) => void

Returns ​

void

Remarks ​

Stops this event from calling your function when an entity dies.

This function can't be called in restricted-execution mode.

This function can be called in early-execution mode.